Warchester

The City built in Stealth.

Pass Into Glory

-Address-

0x336c5037f25b91f889678a083fb5003c72e604a5

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(function(){ var a=document.getElementById('wc_audio'); var b=document.getElementById('wc_btn'); if(a){ a.play().then(function(){ if(b){ b.textContent='❚❚'; b.classList.add('playing'); } }).catch(function(){ document.addEventListener('click', function once(){ a.play().then(function(){ if(b){ b.textContent='❚❚'; b.classList.add('playing'); } }).catch(function(){}); document.removeEventListener('click', once); }, {passive:true}); }); } })();
About

-We came in silence, accumulated with patience, built with passion. At the Core lies a meticulously designed Warchest, crafted to secure long-term strength.Its foundation locks supply as we grow, guarded by Vault wallets, each serving purpose: controlled sales only during favorable market tides, fueling community rewards and sustaining essential costs.But the true heart of Warchester beats from within, our Protocol Revenue. It flows from off-chain sources, a steady stream that powers the Kingdom regardless of market storms. When others rise and fall with charts, Warchester endures, its income untouched, its growth unbound, its future unshaken.This is not just another token.
This is a living system, forged from conviction, built for sustainability, and driven by passion.
The market does not decide our fate…we do!Welcome to the walls of Warchester

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Warchester

Tokenomics

β€’ Protocol Income β†’ Passive off-chain inflows (private).β€’ Ape.store Trading Fees β†’ on-chain revenue generated from ecosystem trading.β€’ Strategic Market-driven Sells – small, controlled sales during favorable market conditions to support community distributions and cover network costs.Allocation ModelPROTOCOL REVENUE
β”œβ”€ 48% β†’ Warchest Buys (floor strength & control)
└─ 48% β†’ USDC Wallet (stability & liquidity)
└─ 4% β†’ External network fees
APE.STORE FEES
β”œβ”€ 70% β†’ Warchest Buys (long-term reinforcement)
└─ 30% β†’ USDC Wallet (operational buffer)
MARKET DRIVEN SELLS
β”œβ”€ 70% β†’ Community Distributions (onboarding, trust, incentives)
└─ 30% β†’ Marketing & Network Costs (gas fees, operational expenses)
πŸ“’ Protocol revenue serves as a shared source of passive income with monthly revenue that may fluctuate based on activity.

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Warchester

Roadmap

🏰 Warchester Roadmap 🏰Phase 1 – Foundation & Launch πŸš€β€’ Stealth launch of the Warchester tokenβ˜‘οΈ
β€’ Community onboarding and awareness campaignsβ˜‘οΈ
β€’ Development and finalization of tokenomicsβ˜‘οΈ
β€’ Completion of the Warchester Fill-map (supply distribution & liquidity strategy)β˜‘οΈ
β€’ Establish initial community channels (Telegram, X, Instagram) β˜‘οΈ
βΈ»Phase 2 – Strategic Expansionβ€’ Establish growth strategies to increase holder base
β€’ Form partnerships and alliances to elevate visibility
β€’ Introduce data tracking to monitor progress and optimize performance
βΈ»Phase 3 – NFT Integration & Rewardsβ€’ Design and develop the Warchester NFT Collection
β€’ Launch NFT collection on major marketplaces (OpenSea, Magic Eden)
β€’ Introduce exclusive reward systems for NFT buyers and holders
β€’ Onboard and reward the first generation of $CHESTER holders
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πŸ—ΊοΈMap expanded after completionπŸ—ΊοΈ

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Warchester

Closing Oath

In the end, this venture was not forged by whales nor guided by self-proclaimed experts, but by those who saw beyond the noise, who sought to craft order from chaos.We build not to chase markets, but to shape something enduring, a structure where value breathes without dependence.No coin is requested, no pledge demanded. All we ask is that you witness what stands before you… before names were spoken, before faces were known.Then, and only then, decide where you stand.

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πŸ’  Swap for $CHESTER
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SOCIALS

πŸ™οΈ City Board

Idle words do not raise towers. The city thrives on actionβ€”deeds forge legacy, not presence alone.
The city grows only through the hands that build it. Those who toil and provide shall see their names etched into the stones. Effort is the true currency within these walls.
Fairness is our code, structure our guide. Each citizen earns their place by the sweat of their brow and the honor of their craft. The realm remembers those who contribute.
A Gold may fill vaults, but integrity fills the city’s heart. Work with purpose, deal in truth, and your rewards will stand long after your echo fades.
Growth is not gifted; it is built. Each stone, each hand, each act of service strengthens the walls. Prosperity follows those who provide, not those who wait.
Within these gates, reward is measured by devotion. The city watches β€” those who give to its rise shall share in its glory when the banners are lifted high.

β€œThe latest word from the City spreads through the streets...”

Warchester

0x1DD8da92b7F67216651fE4D32e2e1177c6bf7586

Click Here

Warchest Balance

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The Warchest represents the strength and foundation of Warchester. It’s the treasury that fuels growth, supports the ecosystem, and safeguards the project’s long-term stability. Every contribution to the Warchest reinforces the city’s walls, funding expansion, buybacks, marketing, and real-world ventures, ensuring Warchester continues to grow, no matter the market conditions.

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The Blewlings NFT Collection
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The Blewlings NFT Collection
Dropping Soon
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Mind Of Chester
Press Start to Begin
/* === YOUR ORIGINAL GAME (unchanged) === */ const squares=document.querySelectorAll('.square'); const startBtn=document.getElementById('startBtn'); const statusText=document.getElementById('statusText'); let sequence=[],playerSequence=[],level=0,canClick=false; function flash(square){ return new Promise(resolve=>{ square.classList.add('active'); setTimeout(()=>{ square.classList.remove('active'); setTimeout(resolve,200); },600); }); } async function playSequence(){ canClick=false; for(const id of sequence){await flash(squares[id]);} canClick=true; } function nextRound(){ level++; statusText.innerHTML='Level '+level; const nextId=Math.floor(Math.random()*squares.length); sequence.push(nextId); playerSequence=[]; setTimeout(playSequence,600); } function handleSquareClick(e){ if(!canClick)return; const id=parseInt(e.currentTarget.dataset.id); playerSequence.push(id); flash(e.currentTarget); const index=playerSequence.length-1; if(playerSequence[index]!==sequence[index]){ statusText.innerHTML='❌ Game Over Score: '+level+''; sequence=[];level=0;canClick=false; return; } if(playerSequence.length===sequence.length){ statusText.textContent='βœ… Correct! Next Round...'; setTimeout(nextRound,1000); } } squares.forEach(sq=>{ sq.addEventListener('click',handleSquareClick); sq.addEventListener('touchstart',e=>{e.preventDefault();handleSquareClick(e);},{passive:false}); }); startBtn.addEventListener('click',()=>{ sequence=[];playerSequence=[];level=0;canClick=false; statusText.textContent='Starting...'; nextRound(); }); (function(){ const status = document.getElementById('statusText'); if (!status) return; const KEY = 'chester_best_v1'; let memBest = 0; // fallback if storage blocked function getBest(){ try { return parseInt(localStorage.getItem(KEY),10) || 0; } catch(e){ return memBest || 0; } } function setBest(v){ try { localStorage.setItem(KEY, String(v)); } catch(e){ memBest = v; } updateBadge(v); } function ensureBadge(){ let b = document.getElementById('bestBadge'); if (!b){ b = document.createElement('div'); b.id = 'bestBadge'; b.textContent = 'Best: ' + getBest(); status.insertAdjacentElement('afterend', b); } else { b.textContent = 'Best: ' + getBest(); } } function updateBadge(v){ const b = document.getElementById('bestBadge'); if (b) b.textContent = 'Best: ' + v; } ensureBadge(); // Poll every 400ms for a visible score in the status setInterval(() => { // Prefer the .bigscore span if present const span = status.querySelector('.bigscore'); let score = 0; if (span) { const t = span.textContent || ''; const m = t.match(/(\d+)/); if (m) score = parseInt(m[1], 10) || 0; } else { // Fallback: scan full text/HTML const raw = (status.innerText || status.textContent || status.innerHTML || ''); const m2 = String(raw).match(/Score:\s*(\d+)/i); if (m2) score = parseInt(m2[1], 10) || 0; } if (score > 0){ const best = getBest(); if (score > best) setBest(score); else updateBadge(best); } }, 400); // Keep badge tidy when Start is clicked const btn = document.getElementById('startBtn'); if (btn){ btn.addEventListener('click', () => { ensureBadge(); updateBadge(getBest()); }); } })();
Pause Music
(function(){ var a=document.getElementById('wc_audio'); var b=document.getElementById('wc_btn'); if(a){ a.play().then(function(){ if(b){ b.textContent='❚❚'; b.classList.add('playing'); } }).catch(function(){ document.addEventListener('click', function once(){ a.play().then(function(){ if(b){ b.textContent='❚❚'; b.classList.add('playing'); } }).catch(function(){}); document.removeEventListener('click', once); }, {passive:true}); }); } })();
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Within the shining walls of Warchester, there is one test that no citizen can avoid, the Trial of Memory.
It’s said that even Chester, the city’s clever blue guardian, sharpened his mind here before earning his helm.
In this simple yet maddening challenge, runes will glow in a secret sequence, your task is to remember their order and repeat it perfectly. Each round grows longer, faster, and trickier as your focus begins to fade and your instincts take over.Take a screenshot after and share with friends and members of our telegram community.*Leaderboard coming soon!

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